class rmm_ui_classM4A1 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,17);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Ironsights";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_C.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Ironsights + Grip";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\M4A1.sqf'";
		};
		class Option3 : CUI_Button {
			text = "Ironsights + Launcher";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_GL.sqf'";
		};
		class Option4 : CUI_Button {
			text = "Suppressor + Launcher";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_GL_SD.sqf'";
		};
		class Option5 : CUI_Button {
			text = "Aimpoint";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_Aim_F.sqf'";
		};
		class Option6 : CUI_Button {
			text = "Aimpoint + Launcher";
			y = CUI_Row_Y(6);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_AIM_GL.sqf'";
		};
		class Option7 : CUI_Button {
			text = "Aimpoint + Suppressor";
			y = CUI_Row_Y(7);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_Aim_SD.sqf'";
		};
		class Option8 : CUI_Button {
			text = "Aimpoint + Suppressor + Launcher";
			y = CUI_Row_Y(8);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_AIM_GL_SD.sqf'";
		};
		class Option9 : CUI_Button {
			text = "Eotech";
			y = CUI_Row_Y(9);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_Eotech.sqf'";
		};
		class Option10 : CUI_Button {
			text = "Eotech + Launcher";
			y = CUI_Row_Y(10);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_HWS_GL_F.sqf'";
		};
		class Option11 : CUI_Button {
			text = "Eotech + Suppressor";
			y = CUI_Row_Y(11);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_EOT_SD.sqf'";
		};
		class Option12 : CUI_Button {
			text = "ACOG";
			y = CUI_Row_Y(12);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_ACOG.sqf'";
		};
		class Option13 : CUI_Button {
			text = "ACOG + Launcher";
			y = CUI_Row_Y(13);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\M4A1_RCO_GL.sqf'";
		};
		class Option14 : CUI_Button {
			text = "ACOG + Silencer";
			y = CUI_Row_Y(14);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_ACOG_SD.sqf'";
		};
		class Option15 : CUI_Button {
			text = "ACOG + PVS14";
			y = CUI_Row_Y(15);
			action = "execVM 'scripts\CTB_Weapon_Module\M4A1\ACE_M4A1_ACOG_PVS14.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(16);
			action = "closedialog 0";
			default = true;
		};
	};
};


class rmm_ui_classM4SOC {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,16);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Ironsights";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Ironsights + Launcher";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_GL.sqf'";
		};
		class Option3 : CUI_Button {
			text = "Ironsights + Suppressor";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_SD_9.sqf'";
		};
		class Option4 : CUI_Button {
			text = "Ironsights + Suppressor + Launcher";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_GL_SD.sqf'";
		};
		class Option5 : CUI_Button {
			text = "Aimpoint";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_Aim.sqf'";
		};
		class Option6 : CUI_Button {
			text = "Aimpoint + Launcher";
			y = CUI_Row_Y(6);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_GL_AIMPOINT.sqf'";
		};
		class Option7 : CUI_Button {
			text = "Aimpoint + Suppressor";
			y = CUI_Row_Y(7);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_AIM_SD.sqf'";
		};
		class Option8 : CUI_Button {
			text = "Eotech";
			y = CUI_Row_Y(8);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_Eotech.sqf'";
		};
		class Option9 : CUI_Button {
			text = "Eotech + Magnifier";
			y = CUI_Row_Y(9);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_Eotech_4x.sqf'";
		};
		class Option10 : CUI_Button {
			text = "Eotech + Launcher";
			y = CUI_Row_Y(10);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_GL_EOTECH.sqf'";
		};
		class Option11 : CUI_Button {
			text = "Eotech + Suppressor";
			y = CUI_Row_Y(11);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_EOT_SD.sqf'";
		};
		class Option12 : CUI_Button {
			text = "ACOG + Launcher";
			y = CUI_Row_Y(12);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_RCO_GL.sqf'";
		};
		class Option13 : CUI_Button {
			text = "Shortdot";
			y = CUI_Row_Y(13);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_SHORTDOT.sqf'";
		};
		class Option14 : CUI_Button {
			text = "Shortdot + Suppressor";
			y = CUI_Row_Y(14);
			action = "execVM 'scripts\CTB_Weapon_Module\M4SOC\ACE_SOC_M4A1_SHORTDOT_SD.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(15);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_classM16A4 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,10);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Ironsights";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\M16A4\ACE_M16A4_Iron.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Ironsights + Launcher";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\M16A4\M16A4_GL.sqf'";
		};
		class Option3 : CUI_Button {
			text = "Aimpoint";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\M16A4\m16a4.sqf'";
		};
		class Option4 : CUI_Button {
			text = "Aimpoint + Launcher";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\M16A4\ACE_M16A4_CCO_GL.sqf'";
		};
		class Option5 : CUI_Button {
			text = "Eotech";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Weapon_Module\M16A4\ACE_M16A4_EOT.sqf'";
		};
		class Option6 : CUI_Button {
			text = "Eotech + Launcher";
			y = CUI_Row_Y(6);
			action = "execVM 'scripts\CTB_Weapon_Module\M16A4\ACE_M16A4_EOT_GL.sqf'";
		};
		class Option7 : CUI_Button {
			text = "ACOG";
			y = CUI_Row_Y(7);
			action = "execVM 'scripts\CTB_Weapon_Module\M16A4\m16a4_acg.sqf'";
		};
		class Option8 : CUI_Button {
			text = "ACOG + Launcher";
			y = CUI_Row_Y(8);
			action = "execVM 'scripts\CTB_Weapon_Module\M16A4\M16A4_ACG_GL.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(9);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_classM27 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,5);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Ironsights";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\M27\ACE_M27_IAR.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Aimpoint";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\M27\ACE_M27_IAR_CCO.sqf'";
		};
		class Option3 : CUI_Button {
			text = "ACOG";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\M27\ACE_M27_IAR_ACOG.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(4);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_classMK16 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,8);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Ironsights";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\MK16\SCAR_L_CQC.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Aimpoint + Suppressor";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\MK16\SCAR_L_CQC_CCO_SD.sqf'";
		};
		class Option3 : CUI_Button {
			text = "Eotech";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\MK16\SCAR_L_CQC_Holo.sqf'";
		};
		class Option4 : CUI_Button {
			text = "Eotech + Launcher";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\MK16\SCAR_L_CQC_EGLM_Holo.sqf'";
		};
		class Option5 : CUI_Button {
			text = "ACOG + Launcher";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Weapon_Module\MK16\SCAR_L_STD_EGLM_RCO.sqf'";
		};
		class Option6 : CUI_Button {
			text = "Leupold Mark 4";
			y = CUI_Row_Y(6);
			action = "execVM 'scripts\CTB_Weapon_Module\MK16\SCAR_L_STD_Mk4CQT.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(7);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_classHK416 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,9);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Ironsights";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\HK416\ACE_HK416_D10.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Ironsights + Launcher";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\HK416\ACE_HK416_D10_M320.sqf'";
		};
		class Option3 : CUI_Button {
			text = "Ironsights + Suppressor";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\HK416\ACE_HK416_D10_SD.sqf'";
		};
		class Option4 : CUI_Button {
			text = "Eotech";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\HK416\ACE_HK416_D10_Holo.sqf'";
		};
		class Option5 : CUI_Button {
			text = "Aimpoint (Low Mount)";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Weapon_Module\HK416\ACE_HK416_D10_AIM.sqf'";
		};
		class Option6 : CUI_Button {
			text = "Aimpoint (High Mount)";
			y = CUI_Row_Y(6);
			action = "execVM 'scripts\CTB_Weapon_Module\HK416\ACE_HK416_D10_COMPM3.sqf'";
		};
		class Option7 : CUI_Button {
			text = "Aimpoint + Suppressor";
			y = CUI_Row_Y(7);
			action = "execVM 'scripts\CTB_Weapon_Module\HK416\ACE_HK416_D10_COMPM3_SD.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(8);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_classL85A2 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,8);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "EOTECH + RIS";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\L85A2\BAF_L85A2_RIS_Holo.sqf'";
		};
		class Option2 : CUI_Button {
			text = "SUSAT + RIS";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\L85A2\BAF_L85A2_RIS_SUSAT.sqf'";
		};
		class Option3 : CUI_Button {
			text = "ACOG + RIS";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\L85A2\BAF_L85A2_RIS_ACOG.sqf'";
		};
		class Option4 : CUI_Button {
			text = "EOTECH + Launcher";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\L85A2\BAF_L85A2_UGL_Holo.sqf'";
		};
		class Option5 : CUI_Button {
			text = "SUSAT + Launcher";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Weapon_Module\L85A2\BAF_L85A2_UGL_SUSAT.sqf'";
		};
		class Option6 : CUI_Button {
			text = "ACOG + Launcher";
			y = CUI_Row_Y(6);
			action = "execVM 'scripts\CTB_Weapon_Module\L85A2\BAF_L85A2_UGL_ACOG.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(7);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_classM249 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,6);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Ironsights";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\M249\M249_EP1.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Aimpoint";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\M249\ACE_M249_AIM.sqf'";
		};
		class Option3 : CUI_Button {
			text = "Elcan";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\M249\M249_m145_EP1.sqf'";
		};
		class Option4 : CUI_Button {
			text = "ACOG";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\M249\ACE_M249_PIP_ACOG.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(5);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_classM240 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,4);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Ironsights";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\M240\ACE_M240B.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Elcan";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\M240\m240_scoped_EP1.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(3);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_classM9 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,4);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Normal";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\M9\M9.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Suppressed";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\M9\M9SD.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(3);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_classUSP {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,4);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                WEAPON CONFIGURATION";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Normal";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\USP\ACE_USP.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Suppressed";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\USP\ACE_USPSD.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(3);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_class556 {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,8);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                      AMMUNITION TYPES";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "[WEBBING] 1 x 30Rnd Stanag";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556\1.sqf'";
		};
		class Option2 : CUI_Button {
			text = "[WEBBING] 3 x 30Rnd Stanag";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556\2.sqf'";
		};
		class Option3 : CUI_Button {
			text = "[WEBBING] 5 x 30Rnd Stanag";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556\3.sqf'";
		};
		class Option4 : CUI_Button {
			text = "[BACKPACK] 1 x 30Rnd Stanag";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556\4.sqf'";
		};
		class Option5 : CUI_Button {
			text = "[BACKPACK] 3 x 30Rnd Stanag";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556\5.sqf'";
		};
		class Option6 : CUI_Button {
			text = "[BACKPACK] 5 x 30Rnd Stanag";
			y = CUI_Row_Y(6);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556\6.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(7);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_class556box {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,8);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                      AMMUNITION TYPES";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "[WEBBING] 1x 100Rnd Link";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556box\1.sqf'";
		};
		class Option2 : CUI_Button {
			text = "[WEBBING] 3x 100Rnd Link";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556box\2.sqf'";
		};
		class Option3 : CUI_Button {
			text = "[WEBBING] 5x 100Rnd Link";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556box\3.sqf'";
		};
		class Option4 : CUI_Button {
			text = "[BACKPACK] 1 x 100Rnd Link";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556box\4.sqf'";
		};
		class Option5 : CUI_Button {
			text = "[BACKPACK] 3 x 100Rnd Link";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556box\5.sqf'";
		};
		class Option6 : CUI_Button {
			text = "[BACKPACK] 5 x 100Rnd Link";
			y = CUI_Row_Y(6);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\556box\6.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(7);
			action = "closedialog 0";
			default = true;
		};
	};
};

class rmm_ui_class762box {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,8);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                      AMMUNITION TYPES";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "[WEBBING] 1x 100Rnd Link";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\762box\1.sqf'";
		};
		class Option2 : CUI_Button {
			text = "[WEBBING] 3x 100Rnd Link";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\762box\2.sqf'";
		};
		class Option3 : CUI_Button {
			text = "[WEBBING] 5x 100Rnd Link";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\762box\3.sqf'";
		};
		class Option4 : CUI_Button {
			text = "[BACKPACK] 1 x 100Rnd Link";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\762box\4.sqf'";
		};
		class Option5 : CUI_Button {
			text = "[BACKPACK] 3 x 100Rnd Link";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\762box\5.sqf'";
		};
		class Option6 : CUI_Button {
			text = "[BACKPACK] 5 x 100Rnd Link";
			y = CUI_Row_Y(6);
			action = "execVM 'scripts\CTB_Weapon_Module\ammo\762box\6.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(7);
			action = "closedialog 0";
			default = true;
		};
	};
};